Found a pretty good series of articles all about building an Engine using the Microsoft XNA Framework.
Here are the links:
# Part I: Basic engine skeleton
# Part II: An FPS counter GameComponent
# Part III: Applying TDD (Test Driven Development)
# Part IV: ShaderManager GameComponent
# Part V: TextureManager GameComponent
# Part VI: Input GameComponent
# Part VII: ScreenManager GameComponent (game state + GUI)
# Part VIII: Adding multithreading to GameComponents
# Part IX: SceneGraphManager GameComponent
# Part X: CameraManager GameComponent
# Part XI: Static meshes
# Part XII: Culling and chase camera
# Part XIII: Oclussion & Frustum culling
# Part XIV: Adding Physics
# Part XV: Adding WinForm Support, step 1 to World Builder
# Part XVI: Skydome
# Part XVII: Hoffman Atmosphere
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