Showing posts with label Tools. Show all posts
Showing posts with label Tools. Show all posts

Thursday, July 24, 2008

More Free Tools

Good news, trueSpace 7.6 has been released for FREE !

trueSpace is a complete 3D Authoring tool, I haven't tried it yet so can't comment on how good or bad it is for helping with making games.

Here is a video I found on You Tube showing animations:

Thursday, July 3, 2008

NVidia Tools

NVIDIA Shader Debugger has been released

It a fully-featured pixel shader debugger that allows shaders to be debugged just like CPU code. A free license for non-commercial use is available.

FX Composer 2.5 has also being released.

FX Composer 2.5 Overview:


FX Composer New Features:


New Features:

# Cross-API Support
* New! DirectX 10
# New! Support for Shader Debugger plug-in
# New! Particle Systems
# New! Visual Models and Styles
* Ability to create, define, and export multiple looks for a model
# New! Remote Control Service over TCP/IP
# New! Shader Perf with GeForce 8 Series Support
# New! Improved User Interface
* Unified project model
* Reduced user interface clutter
* Single-device operation
* Enlarged icons with captions
# Full-featured Code Editor
* New! Automatic, Customizable Code Snippets

Sunday, March 30, 2008

X-File exporter support for 3D Studio Max 2008 and Max R9

Version 1.3 of the kW X-port has been released, this allows you to export models from Max in X file format, as well as Animations.

Probably the best tool to use at the moment. Also has the ability to name and set your animation when exporting which is really handy.

You can get the release from here.

Friday, March 7, 2008

XNA WinForms Physics Editor Tool

Recently I put together a WinForms XNA Physics Editor for a project I was working on.

Not all the buttons work yet... and there are bugs all over, the animation section doesn't work at all, its currently a work in progress. If there is anything you really want fixed or changed, drop a comment. Let me know if its of use to you.

The tool can be used to test your Physics ideas as it allows you to experiment quickly with Joints and Springs.



Included is a sample jeep file to load (As seen above).

You can download it from here.

If you hit F11 it hides the physics helpers.
To create an new object just Right Click and select the option.

The editor also builds your images into xnb files for you.

Note!
The Custom objects are a bit dodge, use the mouse to place vertices down, and use SPACEBAR to complete the object. It may take a few seconds once SPACEBAR is pressed before the editor completes the building process, the Custom objects is still buggy, but does work.
The "Multi-Part Object" button is buggy, so dont use it.

The following is fully functional:
- Revolute Joint
- Fixed Revolute Joint
- Angle Joint
- Angle Limit Joint
- Fixed Angle Joint
- Fixed Angle Limit Joint
- Angle Spring
- Linear Spring
- Fixed Angle Spring
- Fixed Linear Spring

Saturday, December 1, 2007

The setup!

Today I decided it was time to see how easy it would be to write a simple 2D game only using free software in Windows.

So I went and got the following:
I've yet to have a look at any audio tools... but will post on that as soon as I get more info.